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Skills Edit

Icon Name Button Level Element Hongmon upgrade?
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Sprint Sprint WW 1 None No
Type Name Damage Focus Preconditions
Windwalk
Windwalk Description • Run swiftly across the ground

• Press Shift while holding down W, or press WW to use skill
• Press Space during Sprint to Dash Jump

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Glide Glide Space 1 None No
Type Name Damage Focus Preconditions
Windwalk
Windwalk Description • Glide slowly through the air

• Press Space during Jump, Sprint Jump, or while descending
• No damage from descending

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Windwalk Stage 3 Windwalk Stage 3 W 1 None No
Type Name Damage Focus Preconditions
Windwalk
Windwalk Description • The energy source of Windwalking

• Sprint available for 20 sec
• Increases duration of all other Windwalking skills

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Mist Slash Mist Slash LMB 2 Shadow Yes
Type Name Damage Focus Preconditions
Basic
Basic 1.3x AP +1 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
3m Target Instant Instant
Description • Deals .25x AP additional shadow damage on poisoned enemy

• Recovers one additional focus on critical hit
• Hongmoon upgrade: Readies Venom Pierce on hit

HP Recovery
HP Recovery 1.3x AP +1 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
3m Target Instant Instant
Description • Deals .25x AP additional shadow damage on stunned or dazed enemy

• Absorbs 5% of damage as HP
• Recovers 1 additional focus on critical hit
• Hongmoon Upgrade: Decreases cooldown of Shadow Drain by 1 second upon critical hit

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Landmine Landmine Z 2 Current Element No
Type Name Damage Focus Preconditions
Knockdown
Knockdown Inflict 3.0x AP current element -2 None
Range Area Cast Time Cooldown
1m 5m Instant 18 seconds
Description • Knocks Down for 3 sec

• Applies Knockdown Joint Attack 2 times
• Decreases movement Speed by 30% for 6 seconds
• Blocks approach skills for 6 seconds
• Stacks 2 poison
• Triggers effect upon blast
• Pierces defense and parry skills

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Ice Mine Ice Mine Z 2 None No
Type Name Damage Focus Preconditions
Frost Prison
Frost Prison 0 -3 None
Range Area Cast Time Cooldown
1m 5m Instant 45 seconds
Description • Triggers effect upon blast

• Enemies released from frost prison cannot use approach skills for 6 seconds.
• Pierces defense and parry skills

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Mine Toss Mine Toss Z 2 Current Element No
Type Name Damage Focus Preconditions
Basic
Basic 6x current element -2 None
Range Area Cast Time Cooldown
16m 3m Instant 24 seconds
Description • Inflicts additional 7.5x current element damage on Airborne enemy.

• Stacks 1 poison.
• Pierces defense and parry skills

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Shadow Dash Shadow Dash 1 2 Lightning No
Type Name Damage Focus Preconditions
Approach
Approach 1x AP Lightning Damage +2 Decoy Stance Decoy Stance

switches to
Stealth Stance Stealth Stance
on approach from behind.

Range Area Cast Time Cooldown
16m Target Instant 6 seconds
Description • Approaches enemy

• Approach without dealing damage when used from behind target
• Stealth for 6 seconds on hit from behind enemy
• Stealth for 6 seconds when using on enemies who are hit by turning leaf
• Stealth for 6 seconds when using on a controlled or phantom gripped enemy
• Stacks 1 poison
• Recovers 5 additional focus on successful stealth
• 99% evasion rate for 1 uses on failed stealth
• Increases evade by 10% for 8 seconds on failed stealth

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Spinal Tap Spinal Tap LMB 2 Lightning No
Type Name Damage Focus Preconditions
Stun
Stun 1.5x Lightning Damage -2 Stealth Stance Stealth Stance

Changes to
Decoy Stance Decoy Stance

Range Area Cast Time Cooldown
3m Target Instant 9 Seconds
Description • Stuns for 2 seconds

• Applies joint stun 2 times
• Stacks 1 bleed
• Stacks 1 poison
• Pierces defense and parry skills

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Heart Stab Heart Stab RMB 4 Lightning in Stealth, Shadow otherwise Yes
Type Name Damage Focus Preconditions
Damage
Damage 4.5x Shadow Damage in Decoy Stance

4.5x Lightning Damage in Stealth Stance

-2 None
Range Area Cast Time Cooldown
3m Target Instant Instant
Description • Inflicts .5x AP additional damage on enemy inflicted with 5 poison stacks

• Casts Instantly on attack on enemy with 5 poison stacks
• Casts instantly on attack on stunned or dazed enemy
• Casts instantly during stealth
• Does not break stealth on hit during stealth

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Bombard Bombard RMB 4 Current Element Yes
Type Name Damage Focus Preconditions
AoE
AoE 10x AP Lightning Damage -3 Changes to

Decoy Stance Decoy Stance

Range Area Cast Time Cooldown
From User 2mx5m Instant Instant
Description • Recovers 2 focus upon critical hit

• Stacks 1 poison upoon critical hit
• Decreases movement speed by 20% for 6 seconds, stacks up to 3 times
• Pierces defense and parry skills

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Decoy Decoy 2 4 None Yes
Type Name Damage Focus Preconditions
Daze
Daze None None None
Range Area Cast Time Cooldown
Centered on Caster Target Instant 8 seconds
Description • Counters for 1 second

• Resists damage and status effects for 1 second on successful counter
• Dazes enemy for 2 seconds on a counter within .5 seconds
• 40% Focys damage countered enemy
• Recovers 4 focus on successful counter
• Moves behind enemy and enters stealth for 6 seconds on successful counter

Resist
Resist None None None
Range Area Cast Time Cooldown
Centered on Caster Target Instant 8 seconds
Description • Counters for 1.5 seconds

• Resists Damage and status effects for 1 seconds on successful counter
• Recovers 2% HP for 5 seconds on successful counter
• Recovers 4 focus on successful counter
• Moves behind enemy and enters stealth for 6 seconds on successful counter

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Lightning Crash Lightning Crash F 4 Lightning No
Type Name Damage Focus Preconditions
Focus Recovery
Focus Recovery 3x AP Lightning Damage +1 Heart Stab On a successful Heart Stab or Venom Pierce

Stealth Stance Stealth Stance

Range Area Cast Time Cooldown
3m Target Instant Instant
Description • Unavailable when Lightning Pierce is learned
Icon Name Button Level Element Hongmon upgrade?
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Venom Pierce Venom Pierce RMB 4 Shadow No
Type Name Damage Focus Preconditions
Basic
Basic 4.5x AP Shadow Damage None Decoy When countering a Decoy
Range Area Cast Time Cooldown
3m Target Instant 10 seconds
Description • Stacks 1 poison
Icon Name Button Level Element Hongmon upgrade?
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Shadow Slash Shadow Slash 3 5 Lightning Yes
Type Name Damage Focus Preconditions
Focus Recovery
Focus Recovery 7.5x AP Lightning Damage -2 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
3m Target Instant 18 seconds
Description • Stealth for 6 seconds

• Recovers 6 additional Focus on successful Stealth
• Hongmoon upgrade: Decreases cooldown of Shadow Drain by 6 seconds.

Knockdown
Knockdown 4.5x AP Shadow Damage -2 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
Centered on Caster 2m x 10m Instant 18 seconds
Description • Knocks down for 3 seconds

• Joint Technique unavailable
• Blocks approach skills for 6 seconds
• Decreases movement speed by 40% for 6 seconds
• Hongmoon Upgrade: Stacks 1 Poison upon successful Knockdown

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Venom Slash Vemon Slash 3 5 Shadow Yes
Type Name Damage Focus Preconditions
Basic
Basic 5.5x AP Shadow Damage -1 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
3m Target Instant 10 seconds
Description • Stacks 2 poison
Icon Name Button Level Element Hongmon upgrade?
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Turning Leaf Turning Leaf Tab 5 None No
Type Name Damage Focus Preconditions
Pull
Pull None None Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
5-16m Target Instant 18 seconds
Description • Switches Positions

• Pierces Parry
• If unable to return to position, can approach enemy

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Cyclone Sweep Cyclone Sweep 1 5 None No
Type Name Damage Focus Preconditions
Knockdown
Knockdown 2x AP damage -2 Stealth Stance Stealth Stance

Switches to
Decoy Stance Decoy Stance

Range Area Cast Time Cooldown
Centered on Caster 5m arc Instant 18 seconds
Description • Knocks Down for 3 seconds

• Stacks 1 poison
• Blocks approach skills for 6 seconds
• Decreases movement speed by 40% for 6 seconds

Daze
Daze 2x AP Damage -2 Stealth Stance Stealth Stance

Switches to
Decoy Stance Decoy Stance

Range Area Cast Time Cooldown
Centered On Caster 5m arc Instant 18 seconds
Description • Dazes for 3 seconds

• Stacks 1 poison
• Blocks approach skills for 6 seconds
• Decreases movement speed by 40% for 6 seconds

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Shadow Drain Shadow Drain 1 5 None No
Type Name Damage Focus Preconditions
Focus Recovery
Focus Recovery 2x AP +3 Stealth Stance Stealth Stance
Range Area Cast Time Cooldown
3m Target Instant 12 seconds
Description • Stacks 1 poison

• Stealth for 6 seconds on hit on poisoned enemy
• Recovers 15 focus over 5 seconds

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Shadow Kick Shadow Kick Tab 5 Lightning No
Type Name Damage Focus Preconditions
Change Stance
Change Stance 4.5x AP Lightning +2 Stealth Stance Stealth Stance

Changes to
Decoy Stance Decoy Stance

Range Area Cast Time Cooldown
Centered on Caster 2m x 3m Instant Instant
Description
Icon Name Button Level Element Hongmon upgrade?
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Webbing Webbing Tab 6 None No
Type Name Damage Focus Preconditions
Basic
Basic None None Airborne Target On an Airborne Target

Knocked Down On Knocked Down Target

Range Area Cast Time Cooldown
8m 3m Instant 18 seconds
Description • Maintains Knockdown or Airborne for 4 seconds

• Release when hit
• Pierces defense and parry skills

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Poison Breath Poison Breath 4 7 Shadow No
Type Name Damage Focus Preconditions
HP Recovery
HP Recovery 25x AP Shadow over 5 hits -1 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
Centered On Caster 8m cone Instant 45 seconds
Description • Stacks 1 poison per hit

• Stacks 2 poison per critical hit
• Absorbs 50% of damage has HP
• Decreases cooldown of Time Bomb by 10 seconds when first attack hits
• Poison resets on a successful first hit of enemy with 5 poison stacks
• Pierces defense and parry skills

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Choke Bomb Choke Bomb 4 7 Shadow No
Type Name Damage Focus Preconditions
AoE
AoE 7x AP Shadow +1 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
15m 8m Instant 45 seconds
Description • Stacks 5 poison

• Decreases movement speed by 40% for 6 seconds
• Absorbs 50% of damage as HP
• Decreases cooldown of time bomb by 10 seconds
• Poison resets when hitting an enemy that has 5 poison stacks
• Pierces defense and parry skills

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Venom Swarm Venom Swarm 4 7 Shadow No
Type Name Damage Focus Preconditions
Defense Disable
Defense Disable 2x AP Shadow -1 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
16m 8m .4 seconds 18 seconds
Description • Stacks 1 poison

• 3x AP Shadow damage over 8 seconds
• Blocks defensive skills for 8 seconds
• Pierces defense and parry skills

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Shuriken Shuriken X 7 None No
Type Name Damage Focus Preconditions
Basic
Basic 1x AP +2 Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
16m Target Instant Instant
Description
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Smoke Screen Smoke Screen X 7 None No
Type Name Damage Focus Preconditions
Resist
Resist None None Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
1m 3m Instant 30 seconds
Description • Resist projectile damage and status effects for 10 seconds

• Resists stun status from and enemy's parry
• Recovers 15 focus over 10 seconds if within range
• AoE HP Recovery for over 10 seconds if within range
• Recovers 10% HP for 10 seconds for party members withing range

Party Protection
Party Protection None None Decoy Stance Decoy Stance
Range Area Cast Time Cooldown
1m 3m Instant 1 minute 30 seconds
Description • Lasts for 5 seconds

• Resists damage and status effects for .5 seconds on successful stealth

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Shadow Dance Shadow Dance Q 7 None No
Type Name Damage Focus Preconditions
Resist
Resist None None None
Range Area Cast Time Cooldown
8m Target .2 seconds 8 seconds
Description • Resists damage and status effects during use

• Increases movement speed by 30% for 6 seconds
• Stealth for 6 seconds on resist
• Recovers 6 focus on resist

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Hook Kick Hook Kick Tab 7 None No
Type Name Damage Focus Preconditions
Change Stance
Change Stance 4x AP -1 None
Range Area Cast Time Cooldown
3m Target Instant 10 seconds
Description • Stacks 2 poison on hit on poisoned enemy

• Stealth for 6 seconds on hit on poisoned enemy
• Stealth for 6 seconds when hitting an enemy that is controller or phantom gripped
• Recovers 5 focus on successful stealth

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Assassin Backstep Backstep SS 10 None No
Type Name Damage Focus Preconditions
Resist
Resist None None None
Range Area Cast Time Cooldown
Centered on Caster Target Instant 8 seconds
Description • Moves backward for 8m

• Resists Damage and status effects

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